Constitutional Democrazy is an experimental game I invented a while back to try a mechanic where players write the rules of the game as they play using voting.
As it stood, the game was an expansion of the existing game “Democrazy,” where besides the rulemaking aspect the game was just about colored chips.
In brainstorming what I was going to do for my birthday, I had the idea to apply the rules to another game entirely, and what game better than the classic Monopoly?
It didn’t take long from the start of the game – someone traded the last property for a light blue Monopoly to Tom. Shortly after, Henry proposed a law that light blue be zoned residential 1, or R-1, preventing more than one house from being developed on each space. He showed us pictures on his phone of the beautiful wildlife that would be protected by this restriction. Over Tom’s protests, we passed the law 5-1.
Shortly after that, Henry bought the monopoly off of Tom for the last property to give him a green monopoly. Then James passed a law designating green R-1 (5-1). We passed an “Eminent Domain” law requiring forcible transfers of property to be paid for according to the mortgage value.
I passed a law saying when you land on Chance or Community Chest, you draw three instead of one card and act on each in order. This law passed unanimously. Tom and Henry bribed me to pass a law that would benefit them and Ben, but Ben surprised them by voting against it. Future bribes were conditioned on the law actually passing.
James passed the “Honesty and Transparency in Corruption” act requiring bribes to be paid as promised (Monopoly doesn’t enforce time-delayed contracts by default). We instituted payday lending, where someone could get $50 from the bank once at the cost of gaining nothing on their next go pass.
Henry passed a one-time law letting everyone get a $5 for each $20 they had. Then he tried to pass a couple laws that would take away everyone’s money and give them all $250. They tried to bribe Ben by giving him free houses on his property, but again he voted against it. Then James passed a law requiring all financial redistribution laws to get a unanimous vote to pass.
The game does not technically prescribe a win condition if the game ends prematurely, so we voted on one. For whatever reason, instead of the obvious “whoever has the most assets wins” we randomly selected a winner from a distribution weighted on assets held. I voted against this because I wanted the win condition to be “highest rent on a single property” (I held a developed Park Place). Even though Henry had the most money, Tom ended up winning.
The game received unanimous praise. Beyond merely being fun, many thought it was actually something of a simulation of how capitalism and democracy interact. James suggested he might write a paper about NIMBYism based on this game.
I look forward to playing again.