I recently started a new D&D group. It’s the same campaign as I’ve sent a few other groups through, but this time there are a few differences. This is an inter-generational group including both a ten year-old girl and her mother as well as a few other people who are roughly my age. In order to make the game accessible, I have created the characters for all but one of the players, including a backstory for each character.
Let me share the backstory for the character the ten-year-old, we’ll call her Lanie, chose.
So there was this guy in my village called Millie. Parents named him Millard we called him Millie. Anyway Millie was a real loser. Everybody loved him. He had this long hair the girls went wild for, was always helping out being a good citizen and blah blah blah. What’s more he was a hell of a hunter. Whenever he went hunting he didn’t need no arrows. He wouldn’t tell us how he did it. He would just go into the woods and come back dragging two deer like it was nothing. Anyways one day Millie goes out to the woods. He comes back dragging his deer and he falls off the bridge. You think it was a pretty sturdy bridge but he fell off it just the same. I just so happened to be witness to this terrible tragedy. My best friend Millie biting the dust due to a freak accident. Goodness gracious me. Then out of the blue I get this voice in my head. “Buddy,” it says. Now buddy ain’t my name, but all the same it tells me there’s just been an opening with this guy called the Fiend. The Fiend didn’t really like the guy working for him before cuz all he did with his laser fingers was shoot deer. This guy sounds familiar right? Well turns out I was being offered the job. I held up my hand. “Fiend,” I said, “you had me at laser fingers.”
Before you ask, I did get Lanie’s mother’s permission before I shared this story. This is the sort of story that represents what in D&D we call “chaotic neutral.” An unpredictable character with little or no concern for the welfare of those around him. The only thing really separating chaotic neutral from evil is an active desire to destroy the world.
Lanie picked up chaotic neutral immediately. Under her guidance, Bren Blount made this party the first ever to kill the friendly zombie outright. When they found the mysterious prisoner wriggling in spider silk, Bren leapt forward to investigate. He began to cut the prisoner free, but when he saw that it was a zombie, despite a big smile and every indication that this was not just another walking corpse, Lanie declared “Nope!” Bren nudged the partially freed zombie into the river, where it floated away with bubbling cries of fear and pain. That’s a whole subplot unceremoniously washed away. I relish this player autonomy and look forward to considering what consequences may arise from Bren’s actions.
Lanie wasn’t done, though. As soon as they made it into town, she beelined for a magical wares shop and tried to buy a potion of healing. Potions of healing cost 50 gold pieces each, and the whole party had 25 pieces between them. Lanie decided Bren would enchant the shopkeep to think that he and the party were good friends, then try and weedle a free healing potion from them. After a roll of 20 on a 20-sided die, what we DMs call a “natural twenty,” two times in a row (a 1 in 400 chance) Bren extracted a sponsorship from “Mordenkaiden’s Magical Wares” on the order of three healing potions. When they learned that in an hour the spell would wear off and the shopkeep would realize he’d effectively been enchanted and robbed, the party scrambled to rebuff his attempts to get their names to brag about the heroes he’d sponsored. Then, with forced casualness, they ambled out of sight.
DMing this party will be fun.